Acquire
Take a single high-value credit, or a clever spread of up to three.
Field edition 012–4 commandersThree solar storms
Build an orbital refuge from the wreckage of a shattered research ring. Every pod changes your station. Every purchase brings the final solar storm closer.
A thoughtful race for 2–4 players. Shared pressure, private plans, no attacks.
Six departmentsSixty unique modules
The original research ring is gone. Three salvage guilds are hauling its departments out of the dark. You have just enough time to make a home from what remains.
Learn the gameEach commander builds one station around a pentagonal Command Core.
On your turn, take credits, buy a module, or reconfigure your station. It takes one action to make a plan and one bad berth to make another.
Modules enter a shared market through one of three guilds. You can only pay a guild with its own credits, so the card another commander takes can matter as much as the module they leave behind.
Take a single high-value credit, or a clever spread of up to three.
Buy from five market berths and install the pod or hold it in Dry Dock.
Rework your station while keeping every corridor and support sound.
Thirty docking nodes, arranged in three rings. Each module has fixed ports and bulkheads, so a placement changes both the route home and the shape you leave facing the storm.
Each illustrated pod belongs to a department, bears a guild seal, and has its own fixed socket pattern.
01
Find a way through the aftermath.
02
Keep the refuge alive.
03
Turn salvage into knowledge.
04
Make a future worth protecting.
05
Give the survivors a place to stay.
06
Keep the salvage moving.
Stretch a department through the station to lead its ranking when storms arrive.
Use reinforced bulkheads to screen the five lanes facing the sun.
Open corridors between different departments for immediate Renown.
Afterlight StationRules version 3
Start with the guided overview, then dive into every rule, timing detail, and score.