Field edition 012–4 commandersThree solar storms

Keep the lights on.

Build an orbital refuge from the wreckage of a shattered research ring. Every pod changes your station. Every purchase brings the final solar storm closer.

A thoughtful race for 2–4 players. Shared pressure, private plans, no attacks.

Orbital
refuge
authority

Six departmentsSixty unique modules

The original research ring is gone. Three salvage guilds are hauling its departments out of the dark. You have just enough time to make a home from what remains.

Learn the game

Each commander builds one station around a pentagonal Command Core.

A small decision,
a large orbit.

On your turn, take credits, buy a module, or reconfigure your station. It takes one action to make a plan and one bad berth to make another.

Modules enter a shared market through one of three guilds. You can only pay a guild with its own credits, so the card another commander takes can matter as much as the module they leave behind.

01

Acquire

Take a single high-value credit, or a clever spread of up to three.

02

Purchase

Buy from five market berths and install the pod or hold it in Dry Dock.

03

Reconfigure

Rework your station while keeping every corridor and support sound.

A station under constructionA station board seen from above: a pentagonal Command Core with two docking ports on each of its five facets, three rings, and ten sectors numbered 0 to 9 clockwise. The sun sits straight above the board and its dashed axis points at the centre of sector 0; the five shaded sunward lanes, sectors 8, 9, 0, 1 and 2, fill the top half of the board, centred on that axis. Eleven module pods are docked across the inner, middle and outer rings, joined by blue corridors where two docking ports face each other, with orange bulkheads sealing the other sockets.0123456789COREHABLABOBSREADCKGRNGRNHABLABREADCK

Your plan has a shape.

Thirty docking nodes, arranged in three rings. Each module has fixed ports and bulkheads, so a placement changes both the route home and the shape you leave facing the storm.

Corridors
Docking ports must meet to make a route back to the Core.
Support
Outer rings need a station strong enough to carry them.
Shield
Place outward bulkheads in sunward lanes to score at each storm.

Six departments. One refuge.

Each illustrated pod belongs to a department, bears a guild seal, and has its own fixed socket pattern.

01

Observatory

Find a way through the aftermath.

02

Reactor

Keep the refuge alive.

03

Laboratory

Turn salvage into knowledge.

04

Greenhouse

Make a future worth protecting.

05

Habitation

Give the survivors a place to stay.

06

Dock

Keep the salvage moving.

Build for the weather.

I

Department Readiness

Stretch a department through the station to lead its ranking when storms arrive.

II

Storm Shield

Use reinforced bulkheads to screen the five lanes facing the sun.

III

Synergy

Open corridors between different departments for immediate Renown.

Afterlight StationRules version 3

Know the rules before the storm.

Start with the guided overview, then dive into every rule, timing detail, and score.